A Framework to Evaluate Safety Competencies Through Serious Games
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2018/02/28
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Description:Well-designed computer games can be effective tools for stealth evaluation and assessment of training outcomes. In this work, we illustrate a process for mapping workers' gaming behaviors to safety competencies. A computer-based framework was developed consisting of three parts: 1) A serious game with instrumentation to record worker choices and activities; 2) A client- ide dashboard for inspection and debriefing; and 3) A relational database to aggregate game logs and interpret results. Data mining algorithms allow trainers to assess and track competencies for individual users and across cohorts over time. Furthermore, a modular approach allows serious games to be re-mapped into arbitrary competency models, thereby enabling customization for each company's standard operating procedures. We discuss the design of our evaluation framework and data mining algorithms, and provide examples of competency-based assessment through serious games, with initial results on field deployment and training efficacy. [Description provided by NIOSH]
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Pages in Document:78
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NIOSHTIC Number:nn:20053219
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Citation:2018 SME Annual Meeting Technical Sessions, February 25-28, 2018, Minneapolis, Minnesota. Englewood, CO: Society for Mining, Metallurgy, and Exploration, Inc., 2018 Feb; :78
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Federal Fiscal Year:2018
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Performing Organization:University of Arizona, Tucson
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Peer Reviewed:False
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Start Date:20100901
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Source Full Name:2018 SME Annual Meeting Technical Sessions, February 25-28, 2018, Minneapolis, Minnesota
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End Date:20260831
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Main Document Checksum:urn:sha-512:18d88ee81b0dbae668d47ce434c95b8d1169fa292929760596087ddc4817b642a9c4f6d5831e50ad9246a57b1dacf347d9f0afee9223693daa8228e3ca140c7a
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