Can Personal Activity Trackers Be Used to Provide Insight into Sit-to-Stand Workstation Usage and Benefits?
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2019/01/01
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Personal Author:
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Description:We investigated whether activity trackers could be used to differentiate between sitting and standing at adjustable workstations and to determine if sit-to-stand workstation usage was associated with higher activity levels. A paired-t-test was used to assess the difference between the mean step counts measured using the activity trackers during sitting and standing periods among six office workers. Twelve office workers also wore activity trackers while self-reporting their standing as a percentage of total work time every week for six weeks. Spearman correlation was used to assess the relationship between standing percentage and step count. The difference in mean step count between sitting and standing was not statistically significant (p = 0.113) and the Spearman correlation between standing percentage and step count was weak (p = 0.301) and not statistically significant (p = 0.342). These findings suggest that basic activity trackers may not be useful in measuring sit-to-stand workstation usage. [Description provided by NIOSH]
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ISBN:9783319946184
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ISSN:2194-5357
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Pages in Document:20-28
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Volume:795
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NIOSHTIC Number:nn:20064040
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Citation:Advances in human factors in wearable technologies and game design: proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, July 21-25, 2018, Orlando, Florida, USA. Ahram TZ ed. Advances in Intelligent Systems and Computing. Cham, Switzerland: Springer, 2019 Jan; 795:20-28
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Contact Point Address:Trace Forkan, Safety, Health and Industrial Hygiene Department, MT Tech, 1300 West Park Street, Butte, MT 5970, USA
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Email:tforkan@mtech.edu
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Federal Fiscal Year:2019
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Performing Organization:Montana Technological University
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Peer Reviewed:False
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Start Date:20050701
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Source Full Name:Advances in human factors in wearable technologies and game design: proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, July 21-25, 2018, Orlando, Florida, USA
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End Date:20290630
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Main Document Checksum:urn:sha-512:5066dcbc02c15219b3828622d793fd4fe67c4c8f8a0ec10463c26295c08bfcc95e2afea64b6a80d3704347ed6301d26f5be8b4b7ca460f2fe1ad3459397bf133
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