Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York.
Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was ≤1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geo-spatially accurate representation of the same GameFest location.
The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0–6). Contact events varied from less than 5 seconds to the full duration of the 3-minute clip. The random mixing simulation was visualized and presented as a contrasting example.
We were able to estimate the number and duration of contacts for 5 GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. The next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.
During the response to the emerging 2009 H1N1 influenza pandemic, public health officials leveraged infectious disease models to develop a range of pandemic scenarios to explore the impact of social distancing measures on mitigating influenza transmission. However, essential components of infectious disease models were frequently based on constant or random contact rates and mixing patterns of infectious and susceptible members of the population. Better quantification of individual contact rates and mixing patterns will become increasingly important as public health officials require more accurate infectious disease models for refining or validating pandemic mitigation strategies, including decisions regarding when to postpone or cancel mass gatherings [
Mass gatherings can create environments highly conducive for influenza transmission through virus-containing respiratory droplets and possibly through fomites, due to the spatial and temporal congregation of infectious and susceptible individuals [
New techniques for analyzing video recordings have recently been used for evaluating vehicular traffic flow and airport security [
We used arrays of networked video cameras to record attendees of the GameFest event at RPI in Troy, NY. The event, which was held in RPI’s Experimental Media and Performing Arts Center (EMPAC) on April 26-27, 2013, had approximately 400 attendees. GameFest provided the chance for RPI students to demonstrate their work in game design and simulations to the public, the gaming industry, and other students and faculty.
EMPAC is a multipurpose facility with several large studio rooms and auditoriums used for concerts, art installations, research projects, and public events. Eight ceiling-mounted video cameras were placed at two locations (four in Studio 1 and four in the mezzanine) where participants visited display booths according to their level of interest. The video cameras were calibrated to capture distinct but overlapping fields of view such that the entire space in each location was recorded. Each camera recorded 4 hours of video on April 27, the second day of the event.
For this proof-of-concept project, we randomly selected a 3-minute clip of video recordings from Studio 1 for analysis. Video analysis techniques were used to detect and track multiple subjects by measuring the optical flow of low-level features (corners, edges, lines, color, and texture) using Matlab programming [
In this proof-of-concept project, we also explored the use of IMPACT, an existing Oak Ridge National Laboratory (ORNL) platform, for conducting random mixing simulations [
As with other public venues at RPI, EMPAC uses video cameras for security purposes. Therefore, the attendees at GameFest had no assumptions of privacy. The project video cameras were ceiling-mounted, and the low-level feature tracking could not be used to identify attendees. Since the attendees were only imaged from above at a public event, and were not personally identifiable, no consent was collected from the attendees, and their motions were natural. We received permission for camera installation and filming from EMPAC staff and GameFest event organizers. This project was reviewed and approved by the Institutional Review Boards at RPI and Oak Ridge Associated Universities. The Human Subjects Research Office at the Centers for Disease Control and Prevention determined that this was an evaluation project and, therefore, exempt from IRB review.
The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0-6) (Figure
| Minutes in video | Median number of contacts | ||||
|---|---|---|---|---|---|
| A - Light blue | B - Red | C - Brown | D - Dark blue | E - Green | |
|
| 1 | 5 | 1 | 3 | 0 |
|
| 0 | 5 | 1 | 2 | 0 |
|
| 1 | 5 | 2 | 2 | 0 |
*Minute three includes 43 seconds (total video clip = 163 seconds).A contact event was defined as a contact between the attendee and any other person within a distance ≤1meter (subjects are denoted by color codes as shown in Figure
Due to existing limitations in capturing mixing patterns at mass gatherings, we developed a proof-of-concept project to assess the use of video recordings for estimating contact rates at the GameFest event in Troy, New York, in 2013. We used video analysis to estimate the number and duration of contacts for 5 event attendees. The project suggests that video tracking and analysis may be feasible for generating contact parameters in a spatially and temporally accurate way, but more work is needed to assess this approach in larger and more diverse mass gathering settings [
Most noteworthy is that we were able to record 100% of attendees within each selected location at the GameFest event, while avoiding direct contact with or creating additional burden for the attendees. This is a possible advantage compared to other approaches, including the use of remote sensors, for to capturing contact data from mass gathering attendees. Remote sensors are small devices, worn on a lanyard or belt that can capture interactions with others also wearing the device, and have been used to generate social mixing patterns in school settings. However, a large proportion of the target population is typically needed in order to accurately describe person-to-person interactions, which is dependent on volunteer participation. Researchers using radiofrequency identification devices to capture contact data from conference participants in France achieved a 30% participation rate [
Remote sensors and similar devices can also get lost, damaged, or lose power, all potentially impacting data quality [
For the proof-of-concept project, we defined a contact event if the distance between the selected attendee and another person was ≤1 meter. Using this definition, our 5 attendees had a median of 2 contact events during the 3-minute video clip. Coding changes in Matlab programming for further analysis of the video recordings can increase the contact definition to less than or equal to 2 meters, the commonly used threshold for influenza transmission through respiratory droplets [
Age is an important predictor for a number of infectious diseases, including influenza [
While video analysis could provide important information on social mixing at mass gatherings, computer capacity could be a constraining factor [
Our proof-of-concept project used a 3-minute clip from a single video camera. The ability to stitch together the frames and track participants across multiple cameras with a high level of precision will be required [
Scaling up our video analysis will focus on identifying key locations and time frames likely to be representative of social mixing patterns across the mass gathering venue. Complete and simultaneous coverage (of all attendees for the full duration of the gathering) is likely infeasible due to computational requirements. However, for the purpose of estimating contact rates for modeling infectious disease transmission, complete attendee coverage may not be required. The durations of contacts across a subset of mass gathering attendees (rather than the full social network) could be sufficient to explain infectious disease transmission dynamics [
Following completion of the analysis of the GameFest event video recordings and refinement of the automated analysis process, we propose to implement a larger study to compare the video analysis results with other approaches for contact rate estimation. Assessment of mixing patterns in school settings has used a combination of contact surveys and remote sensors over one or more days [
The results of the initial IMPACT simulation of attendee interactions assuming random mixing in Studio 1 can serve as a baseline and be compared with future simulations using statistical distributions of the number and duration of contacts derived from the analysis of video recordings from GameFest. These results have the potential to help public health professionals determine whether precise contact parameter estimates are needed for simulations, or whether assumptions of random mixing could provide valid approximations for exploring infectious disease transmission at certain types of gatherings (e.g., professional conferences versus sporting events). IMPACT allows users to modify both micro- and macro- environments of a real or hypothetical setting, and therefore can be used for simulating mixing patterns and transmission dynamics at other mass gatherings [
Available evidence suggests that restricting mass gatherings in addition to implementing other social distancing measures (e.g., school closures) could help mitigate pandemic influenza transmission [
Our project demonstrated the use of video analysis to estimate contact rates of 5 attendees at a mass gathering. The next phase of work will involve scaling the system for simultaneous analysis of hours-long video recordings. Comparing the results of our approach with other methods for contact rate estimation could assist in further refinement of our video analysis techniques. The generated contact parameters may help improve computer simulations of influenza transmission at a mass gathering using IMPACT or other modeling applications, with the goal of identifying effective prevention and control strategies, including whether a mass gathering should be postponed or cancelled during a pandemic.
The authors declare that they have no competing interests.
JR conceptualized the project, reviewed and interpreted results within the public health context, and drafted the manuscript. As the corresponding author, JR requested and received final approval from all co-authors for the submission of the manuscript. AC participated in the collection and analysis of the video data including generation of the results from the 3-minute video clip. This included the development and testing of different statistical algorithms for low-level feature tracking as presented in this manuscript. AC also critically reviewed the manuscript to ensure consistency with current video analysis technology literature. RR participated in the design, coordination and collection of the video data as well as processing and cleaning the data for analysis. RR also contributed to drafting the manuscript based on his technical area of expertise. JC assisted in the design and coordination of the project, including coordination of the data collection and analysis. She participated in the drafting of the manuscript. DK contributed to the conceptualization, design, and coordination of the project. DK also assisted in the interpretation of the data and generated the simulation output (including the programming required in IMPACT) presented here and provided critical comments and feedback during the preparation of the manuscript. All authors read and approved the final manuscript.